update 1.2.0


Mahjor update (1.2.0)

  • Level Design

We have placed tiles on the map to indicate that "Wallrun", "RunUp", and "Grab" are effective.


A wall has been added to help you reach places that are difficult to reach with the secret map and map5.

[secret map]


[map5]


  • Enemy
  1. Fixed the headshot code to reduce the discrepancy with the appearance.
  2. HeadShot Target has been increased from height 0.5 width 0.625 to height 0.625 width 0.75.
  3. Adjusted the enemy's attack damage.


  • DualWild
  1. In the "DualWild", the recoil increased by 1.5 times, but even if it is 1.0 times, the recoil will increase when fire at the same time compared to the case of one hand. This specification has been removed to make it easier to use two different weapons.
  2. When weapons with different scattering were held in both hands, the size of the rectil was adjusted to the weapon with the larger scattering. But when the reticle was contracted, it did not appear to be fully contracted, so as an experiment, a diagonal reticle was added in addition to the normal reticle.


  • Sprint

If there is no movement input, the sprint will now accept movement input for 0.25 seconds.


  • WallRun

"Wallrun" duration used to heal when you jumped or landed on the ground, but it has been changed so that it also heals when you leave the wall.


  • WallGrab

While grabbing the wall, it will now display a message if it is possible to climb or jump.


  • Lean

The reticle was shrinking when use "Lean" against through the wall. But this seems to be difficult to shrink the reticle well, so it has been changed to shrink the reticle under any circumstances.


  • GameOver

Changed so that the score is not lost if you continue after death. This has changed due to features that will 


  • Title screen

Add loading proggress bar.


  • Ending screen
  1. Fixed to display the secret map with the correct name.
  2. Fixed to reset the time and number of deaths when starting a new game.


  • Save&Load

Progress is now saved.
The progress is saved in the following situations:

  1. New Game
  2. Level Complete
  3. Game Over


  • Audio

Fixed a code that could cause the sound to continuously.


  • Fullscreen

Using a browser hack, the game can now detect itch.io full screen buttons.


  • Graphics Option

Added "Shadow" and "Reflection Count" settings.


  • Other

You lose the have weapon when the game over, but this is included as a design of the game. In a later update, we plan to introduce a vending machine that allows you to spend your score to buy weapons and ammo.



Leave a comment

Log in with itch.io to leave a comment.