update 1.3.0
V.R.G. » Devlog
Major update (1.3.0)
- Enemy Damage Resistance
Enemy Image | Changes |
A new helmet with 20 health has been added. Breaking the helmet will enable headshots. | |
It was 0.25 times more resistant to explosion damage, but has been removed. |
- Enemy Attack
※1Block=1m
EnemyImage | Changes |
Changed the movement speed of bullet from 0.25m/frame to 0.175m/frame Added a hitbox with a height and width of 0.5m, and changed it so that it disappears when damaged. | |
Changed the movement speed of bullet from 0.325m/frame to 0.275m/frame | |
Changed to adjust the jumping power according to the distance of the opponent | |
The firing interval has been increased from 1 second to 1.5 seconds, and it has been changed to fire 5 times in a single shot. |
- Lean
"Lean" has been again changed so that the reticle contracts against through the wall. However, once it is contracted, it is changed so that it contracts until the lean is released.
- Shop
You can purchase weapons and ammunition at the "Meat Millage Point", which is a recovery item and can be obtained by eating the meat scattered by the enemy. At the moment it is always located at the starting point.
- TimeLaps
Time lapse was introduced to introduce certain elements.
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V.R.G.
"Modern" and "Retro" mixed FPS
Status | On hold |
Author | latel88 |
Genre | Shooter |
Tags | Doom, Fast-Paced, First-Person, FPS, fps-platformer, Gore, Pixel Art, Retro, Singleplayer |
Languages | English, Japanese |
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