update 1.5.2
V.R.G. » Devlog
small update (1.5.2)
- BugFix
- When the frame rate was high, the input of Axes was interrupted, but I changed it to correct this.
- Fixed melee enemy path search not working well.
- Gameplay
- Added thickness to some bullets
- Changed the attack power of floating enemies from 1-40 to 1-15.
- Changed the attack range of melee enemies from 5 to 3.75. Also added 0.5 seconds of continuous attack sensation
- Texture
- Changed the design of Machingun.
- General
- Adjusted the button notation of the notification message so that it changes depending on whether the gamepad is connected
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V.R.G.
"Modern" and "Retro" mixed FPS
Status | On hold |
Author | latel88 |
Genre | Shooter |
Tags | Doom, Fast-Paced, First-Person, FPS, fps-platformer, Gore, Pixel Art, Retro, Singleplayer |
Languages | English, Japanese |
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