update 1.5.2


small update (1.5.2)

  • BugFix
  1. When the frame rate was high, the input of Axes was interrupted, but I changed it to correct this.
  2. Fixed melee enemy path search not working well.


  • Gameplay
  1. Added thickness to some bullets
  2. Changed the attack power of floating enemies from 1-40 to 1-15.
  3. Changed the attack range of melee enemies from 5 to 3.75. Also added 0.5 seconds of continuous attack sensation

  • Texture
    1. Changed the design of Machingun.


    • General
    1. Adjusted the button notation of the notification message so that it changes depending on whether the gamepad is connected


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