update 1.7.0
V.R.G. » Devlog
Major update (1.7.0)
- Player
Changed to move to "Sliding" when touching the ground while using "Coil" in the air.
- Weapon
- PlasmaGun's attack volume was a bit powerful, so it was changed from "20 * random (2)" to "10 * random (4)".
- The shotgun has been modified to apply 0.25 force per bullet to the target.
- Level
"Grab Tile" has been added to assist the way to the goal.
- Physics
- When I collide a heavy object near the wall with a strong force, there was a strong repulsion. This happens when you use "Sliding" for the vending machine. I fixed this.
- With the 1.6.0 update, we've changed the laws of physics to make non-player weights heavier. This slowed down the enemy's movement speed and shortened the range of melee attacks. I changed this to the original value.
- Texture
You can now handle "Normal map texture" and "PBR texture". This change has been made to some "Tile" and "Sprite".
- Performance
- If order to regain the delayed time when the processing is heavy, was doing the number of updates has been increased more than necessary. The CPU load was reduced by limiting the number of updates and gradually lowering the number of updates.
- The enemy explores the travel route to get closer to the player. Even if the enemy is deleted The search continued and the CPU was overloaded. Changed to end when the enemy is deleted.
Files
VRG-mas-x64.zip 134 MB
Mar 06, 2021
VRG-win32-x64.zip 81 MB
Mar 06, 2021
VRG-linux-x64.zip 79 MB
Mar 06, 2021
dist.zip Play in browser
Mar 06, 2021
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V.R.G.
"Modern" and "Retro" mixed FPS
Status | On hold |
Author | latel88 |
Genre | Shooter |
Tags | Doom, Fast-Paced, First-Person, FPS, fps-platformer, Gore, Pixel Art, Retro, Singleplayer |
Languages | English, Japanese |
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- update 1.15.3Jun 22, 2021
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