update 1.8.0
V.R.G. » Devlog
Major update (1.8.0)
- Player health over charge
Previously, the "Health" limit was 100, but has increased to 200. When "Health" exceeds 100, "Health" will decrease by 1 point per second until it reaches 100.
- Player movement
Until now, when I changed the viewpoint after jumping, the speed slowed down. I changed this so that the speed is maintained even if I change the viewpoint. You can now maintain speed by jumping before landing on the ground. For example, if you increase the speed with "Rocket Jump", "Hookshot", etc., you can maintain it. |
- Hook shot
When the hook shot hit, it reset the force in all directions. Changed to maintain upward force. |
- Enemy reaction
An animation has been added that blows away and falls when a certain amount of force is applied. For example, if you apply power with "Punch" or "Sliding", the enemy will be stuck for a certain period of time. This feature applies only to walking enemies. |
- PracticeArea
- Previously, if you wanted to practice in the "Practice Area", you had to delete the progress.You can change this and go to the "Practice Area" while keeping your progress. If you want to go back to "Practice Area", select "Practice Area" instead of "Continue".
- The edit function of "Practice Area" can edit up to 25 height and 25 width, but fixed the problem that an invisible wall is created when the height is raised.
Get V.R.G.
Download NowName your own price
V.R.G.
"Modern" and "Retro" mixed FPS
Status | On hold |
Author | latel88 |
Genre | Shooter |
Tags | Doom, Fast-Paced, First-Person, FPS, fps-platformer, Gore, Pixel Art, Retro, Singleplayer |
Languages | English, Japanese |
More posts
- About the future of V.R.G.Jan 07, 2024
- VRG Steam EarlyAccess out now!Nov 07, 2021
- The future of VRGAug 10, 2021
- update 1.17.0Jul 17, 2021
- update 1.16.3Jul 13, 2021
- update 1.16.2Jul 13, 2021
- update 1.16.1Jul 11, 2021
- update 1.16.0Jul 09, 2021
- update 1.15.4Jun 26, 2021
- update 1.15.3Jun 22, 2021
Leave a comment
Log in with itch.io to leave a comment.