update 1.9.0


update (1.9.0)


  • Level

I erased E1M1 (I have left the data, so I can return it if requested), changed E1M2 to E1M1, and recreated E1M2.


  • Player
  1. When you pick up weapon. If you not have a weapon, it automatically hold to hand.
  2. Did Increased the jumping power and resistance of "WallJump".
  3. Health overcharge reduction speed has been doubled.


  • Enemy

Fixed the headshot target and helmet in the correct position when the enemy fall.


  • Bug fix
  1. Fixed an issue that caused players to stack at voxel corners when falling from above.


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