update 1.10.3
V.R.G. » Devlog
update (1.10.3)
- Performance
- Optimized the projectile code.
- Improved the reaction speed of the control.
- Improved the performance of enemies who haven't found a player.
- Bug fix
- Fixed an issue that caused a being pushed back when diving into a narrow hole.
- Fixed an issue where the map display would rarely update when switching between "game" and "practice area".
- Fixed an issue where the reticle would not shrink when holding the binoculars to the left.
- Enemy
- When an enemy take player's back they now keep a certain distance to determine their path search.
- Adjusted to make it easier to avoid homing attacks.
- Weapon
- Gunshot of the "Chain shotgun" has changed.
- Sprint animation of the "Heavy cannnon" has changed.
- The Slow Ball has changed from Cell to Hand, and ammo will now recover in a certain amount of time.
- Level
A texture has been added to indicate that it is a goal.
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V.R.G.
"Modern" and "Retro" mixed FPS
Status | On hold |
Author | latel88 |
Genre | Shooter |
Tags | Doom, Fast-Paced, First-Person, FPS, fps-platformer, Gore, Pixel Art, Retro, Singleplayer |
Languages | English, Japanese |
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